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Blank lines signify the start of a new input context. Used to group together related user events, like "Movement" or "Menu", so they can be toggled on and off together 8th field: (Optional): User event binary flag. 7th field: If set to 1, this event can be remapped to a gamepad button
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6th field: If set to 1, this event can be remapped to a mouse button
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5th field: If set to 1, this event can be remapped to a keyboard key 4th field: Gamepad button ID that will proc this event. 3rd field: Mouse button ID that will proc this event.
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A value of 0xff means the event is unmapped for this device. 2nd field: Keyboard key ID that will proc this event. DO NOT ALTER! This field is used to ID events in the code
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